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Posts Tagged ‘series’

08.11
11

The Dorklyst: 7 of the Greatest One-on-One Battles in Video Game History

by admin ·

All games need conflict. Most of the time the player’s objective is blocked by several thousand faceless, nameless mooks throwing themselves in the path of danger with all the fervor of a headless chicken. But behind those mooks lies the antagonist, the figure that has been working against the hero all along. The best rivalry showdowns are between two solitary figures, foils of one another. These are the kinds of rivalries the player waits the entire game (or series) to settle once and for all. Here are some of the best one-on-one showdowns in gaming history.

7. Solid Snake vs. Liquid Snake in Metal Gear Solid

Cut from the same cloth—or rather, grown from the same Petri dish—Solid and Liquid are both clones of the same super-soldier. Liquid Snake was created from all the best aspects of the cold-war hero Big Boss, while Solid Snake was made from the inferior genes of the same man. However, because the American government couldn’t justify keeping a soldier with such a sinister British accent on staff, Solid Snake became the series’ hero, and the perfect-on-paper Liquid was kept from his birthright. Believing himself to be the genetically weak twin, Liquid’s inferiority complex drives him to do what any of us would, take over a secret Alaskan military base and hijack a doomsday device.

Snake (the solid one) must wind his way through Liquid’s facility, defeat an animal-themed squad of super soldiers and disarm Metal Gear, a nuclear-powered robot T-Rex (did I mention this was a Japanese game?). But before Snake can hang up his skin-tight rubber jumpsuit and call it a night, the two rivals settle their dispute the way they both knew they inevitably had to: a man-to-man fist-fight on the head of a metallic dinosaur’s corpse. Never change, Japan.

04.4
11

Ivan Interview (Film Maker)

by admin ·

Independent Filmmaker, Ivan
another exclusive NinjaPimp interview!

Ivan, can you tell us a little bit about your job?

Many might think that my job is fairy simple. A camera, some lights, naked girls and there ya’ have it. It can be that simple, I try to go the extra step. Making movies that people not only can spank to but be entertained by. I was once told that renters often keep and buy the DVD’s, which is from where a lot of distribution comes from … re-orders. So I try to put something in each movie to make it worth keeping for the customer. I have re-done the Texas Chainsaw Massacre final chase but with two naked girls and a 3 foot #&#^! replacing the chainsaw. I have done up skirt hula hoop teases, funny vignettes, guess the camel toe games, etc. etc. I love my job and I love giving fans interesting things to look at. Plus yes the girls are hot, the girls are fun, and sometimes the perks are way okay.

What movies have you worked on?

I have a line called Ivan’s S^@&-O-RAMA presents, it’s a horror spoof line which has been very successful. The first in the series Texas’ @$$#0L# Massacre was nominated for 3 AVN Awards including Best Comedy, Video. It was also nominated for the Best Comedy at the XRCO Awards. And won Best Parody from Adam Film World Adult Guide Awards. The second was Dawn of the Head and currently has three pre-noms including the Best Comedy again. I am currently working on The Sex Sense. I also do an Asian gonzo line “Youth ‘N’ Asia”, a vignette series “Sexual Predator” and recently took over Tom Byron’s @$$ Eaters Unanimous. I have edited over 70 movies and did camera on over 40 movies for Evolution Erotica and Extreme Associates.

What would you consider your best work?

By far my favorites are my two $LU!-O-Ramas, I did horror movies before getting into porn and it was a natural transition. I love Sexual Predator ..2, it was my first true vision and baby. I cherish the Killer Klown vignette, it was in my head for over a year before I shot it. In the order I guess it’s Texas’ @$$#0LE Massacre, Sexual Predator 1 & 2, and Dawn of the Head.

What is the most amazing thing you have seen during a video?
(Edited) My most amazing video moment has to be shooting the Texas chase scene and watching the chase footage from my little Kodak camera with a fisheye. Everyone always comments on those shots. I am very proud of it and the two girls involved, Kami Andrews and Gia Paloma…

Does anything in the business bother you?

I love women, a lot. I can not stand seeing how some men mistreat them. On my shoots I treat everyone with the respect I wish to be treated with. Every female performer is someone’s daughter, sister, mother, wife, and/or girlfriend. They have a life when the camera stops rolling. I think many people forget that. I know of guys not hiring girls or even make-up artists unless the girls give them “favors”. I don’t hire performers male or female that disrespect others or have no clue on how to be professionally inept. Like showing up on time or prepared. The drug use I am not a fan of, but to each his own. Just keep it away from me and my space.

Who are the best photographers in the business?

I have worked with a few photographers so far. I have stayed exclusive with my companies and know of who I have been around. Kris King is amazingly talented, so is Joel Jet who is our regular guy. I have to be bias, my friend Mark Milano who is no longer with our company is my favorite. He is a great friend and a very creative guy. He used to take these great set shots of me, I use two of them still on my business cards. He has now started shooting video as well. I often tell him he needs to make a coffee table book, I would be the first in line for it.

Who are the best people to work with?

People that can separate the business part from it. It’s still a business, treat it that way. Be on time, be prepared, and be into it.  Of course having people who enjoy sex is a huge plus. You can talk someone into doing so much.

Who are the worst people to work with?
There are girls, girls in every sense of the word, that think they are pre-Madonna’s. Throwing attitude, showing up whenever they please, being high on set. I can’t imagine how some of these people live their lives without a babysitter. We had one girl tell us she doesn’t wear a watch so she wouldn’t know how late she is. Recently we had an agent bring a girl an hour late and during stills while getting her into position, we realized he never told her what type of scene it was. Scene was cancelled, this agent is notorious for this. I won’t be using him again.

Who are the best directors?

From my short expansion into the industry, I have gathered that Best comes with many aspects. Where they work, what they do, the budgets for hiring better/worse talent, how they deal with performers, how they treat people around them. Anyone can turn on the camera and say “fuck!”. I believe the best directors are well-rounded in their field and are always looking to improve. I have seen people around a long time who know only enough to push the red button and record sex … and I know people who deserve the break that they ares still waiting for. I am not sure who are the best, I guess these days we will go by who sells the most.

Are drugs a regular part of the adult movie business?

I think drugs come with any business. When I worked in TV and Film, I saw as much as I did in p0rn. It’s just in porn some people over do it. I am straight-edge, shit don’t even drink coffee. But d@mn do I love to eat. That’s my drug. I don’t see why people act as if drugs are so cool, prancing around telling stories. Does anyone respect some who keeps saying they love pills? Or are the a butt of all jokes? Some people use drugs to get through the day, some use it get what they need, and others are very responsible with them. I just came of a pretty extensive psychological mind-f#&k and depression. Some people would say get high, drink, loosen up. I didn’t and you know what it was hard but at the end worth. The pain was bad, the emotions were heart wrenching but at least I let my mind heal itself as it is supposed to do.

I think in moderation everything is okay. Do what you will as long as you are not hurting anyone around you especially friends and family.

How safe is it for a girl to work in the business?

The safety for the girls in the business is pretty high. They choose who they work with, what they do, and how. I know sometimes they are pressured or asked but eventually it’s their decision. I believe it’s safer then stripping or escorting. God knows who you might run into or work with in those fields. I have more horror stories from stripping and dancing then ever in p0rn.

Where do you see yourself in 10 years?

Honestly I see myself in the business, hopefully with a small successful company. Running it with a nice woman in my life. My ex-girlfriend and I often talked about a dream like that. We have a few friends who are living this dream right now. I can also see myself settling down and running a small bakery in a small town. I need a simple relaxing conclusion, no partying just my XBox 720, a big screen TV, DirectTV football package, and lady. Hopefully by then LA will have a team. Go Los Angeles Stars! (my prediction on the team and name)

How often do you work per week?

I edit daily but probably shoot 2 to 3 scenes a week. Usually a scene a day. Besides shooting during the day, I make my own schedule. Often editing late night to early morning, it’s more peaceful that way. I spend a lot of time working on my website and doing extensive journals about my daily existence. cheap plus coming … IamIVAN.com :)

Do you have anything to say to NinjaPimp’s fans?

Stay tuned for more cool SL#&-O-Rama movies, give them a chance you might find them entertaining. And just maybe I will have a ninja pimp in my next movie ;)

We’d love to see a NinjaPimp in your next movie.  Especially if it was an evil one!  Thanks for a very insightful interview.  I wish you the best.  Please keep in touch!

03.29
11

Assassin’s Creed: Brotherhood (PC)

by admin ·

There are a number of key differences between Assassin’s Creed II and its follow-up, Assassin’s Creed: Brotherhood, but if there’s one that some PC enthusiasts will appreciate the most, it’s that Ubisoft’s stringent copy-protection scheme has been jettisoned. This is cause for celebration in itself, though it’s the captivating beauty and joyous exploration that make Brotherhood another standout in this ever-evolving franchise. The Assassin’s Creed games have gone to great lengths to depict their environments and circumstances with painstaking historical authenticity, and Brotherhood is no exception. Its stunning re-creation of Rome will have you occasionally gasping at its beauty–the sun so bright, you can almost feel it warming your skin. A disappointing story, some audiovisual glitches, and a few other missteps might occasionally yank you from your reverie. But if you worried that a direct sequel released so soon after Assassin’s Creed II would feel rushed or incomplete, then rest your mind: Brotherhood is a big, high-quality sequel deserving of both your time and money.

6305818This heartbreaking circumstance is one Ezio understands all too well.None

Brotherhood doesn’t quite have the same emotional impact as its fantastic predecessor, however. Once again, you don the robes of master assassin Ezio Auditore. After a battle at the family’s villa in Monteriggioni, Ezio’s nemesis, Cesare Borgia, steals the all-important artifact known as the Apple of Eden. With the help of Caterina and other old friends, Ezio heads to Rome to retrieve the Apple and rid the city of Borgia influence. There’s a bit of drama when an associate is accused of betrayal, but for the most part, Brotherhood’s plot is the most straightforward in the series, and because Ezio exhibits little personal growth, there’s a hint of staleness to his escapades. You don’t play just as Ezio, however: you once again take on the role of Desmond, the modern-day bartender-turned-lab-rat who relives Ezio’s memories inside a machine called an animus. He has a greater role to play in Brotherhood than in the previous two games combined, and his endgame actions lead to an astounding finale that rivals Assassin’s Creed II’s for pure shock value.

The plot may not be intricate, but a cast of excellent characters makes it easy to stay invested. One of them is Salai, Leonardo da Vinci’s assistant and a mischievous rascal who enjoys flirting with Ezio as much as he does playing dice. You meet him in a set of missions called The Da Vinci Disappearance, which were released as premium downloadable content for the Xbox 360 and PlayStation 3 versions of the game. Salai’s impish grin and cascading curls make him an excellent addition; however, most of Brotherhood’s leading players are returning ones. You once again spend time with Caterina Sforza, Nicolo Machiavelli, and Ezio’s sister Claudia, though the game’s most memorable presence is that of a new character: Lucrezia Borgia, Cesare’s sister–and lover. Lucrezia’s sharp tongue is matched by her severe, almost vampiric appearance, and she isn’t afraid to test the boundaries of human decency in the pursuit of power. Wonderful voice acting brings all of these characters to life. When Claudia stands up to her overbearing brother, you hear the strength in her voice and appreciate how much she has grown. Salai’s overt lustfulness might make you squirm, but a charming voice-over gives him too much clever twinkle for you to ever lose patience.

Assassin's Creed: Brotherhoodscreenshot
The best jumping sequences are those that let you get into a smooth rhythm.

While Brotherhood’s story falls short of series standards, its sense of place and time is as impeccable as fans could possibly hope for. You spend the majority of the time in Rome, and while you may miss exploring multiple cities, the city is nevertheless huge and gorgeous, brimming with so much visual variety and exquisite detail that Brotherhood feels as consequential as its forebears. You might roam into a cathedral to discover a palatial view punctuated by red tapestries and golden candelabras. Citizens wandering the streets munch on apples, carry lanterns in the evening, and flirt with each other behind pillars. The music enhances the atmosphere with operatic soprano warbles and French horn melodies. The production values are unfortunately undercut by occasional bugs. Combat might go eerily silent, or the music might not kick in when you scan the city from atop a perch. Button prompts may not appear when they’re supposed to, and on some machines, menu text may not display. The way citizens might suddenly pop into view can be distracting–as can occasional frame rate hitches during cutscenes. There is also a series of missions framed as flashbacks in which Ezio is to appear in different clothing. However, if you don the special armor set included with this version, he might not be shown in the proper clothes in these missions. These are minor but noticeable blemishes in a game that otherwise looks and sounds superb.

Within this grand world is a ton of stuff to do. The staples of the series–rooftop platforming, blending with crowds, silent assassinations, rhythmic swordplay–have all returned, and most have been enhanced or adjusted in some way. It’s as joyous as ever to bound across roofs and climb to the tops of towers. Lifts that rapidly fling you to a rooftop are a great new addition and provide a second of high-speed thrills, though the movement mechanics are generally the same as before–it’s the architecture and level design that have been altered for the better. As in Assassin’s Creed II, you may search for glyphs hidden on walls and on rooftops, and they are perceptible only when you activate eagle vision. Finding one allows you to solve a puzzle, which in turn unlocks a small hint of a larger mystery. While most of these glyphs took only a modicum of effort to find before, many are now hidden on sizable landmarks with tons of nooks and crannies to explore. Expect to put in more effort if you hope to uncover more of the conspiracy that drives the series. Luckily, it isn’t wasted effort: ledges and outcroppings are carefully and intelligently placed, which makes it a pleasure to climb these structures, whether you opt for a keyboard and mouse, or prefer to plug in a controller.

Assassin's Creed: Brotherhoodscreenshot
I’m on a boat!

Many towers you climb don’t allow you to simply ascend with little care; they require more conscientious navigation. In fact, numerous towers not only require climbing, but must be burned to the ground as well. The Borgias have spread their influence around Rome, and to undermine their rule, you destroy their edifices. Before you can do that, you must assassinate a commander in the vicinity. Often, your target will flee if you directly engage the guards that surround him, so you will want to approach carefully. In many cases, this gives you a chance to put a new weapon, the crossbow, to good use. Not only is it handy for picking off one of these key figures, but it’s also useful should a number of enemies charge you on horseback. In any case, once you have offed the key officer, you may climb to the top of the nearby tower and torch it. Afterward, you automatically take a leap of faith into a hay bale or wagon of leaves conveniently placed beneath, while melodramatic organ chords signal the importance of your endeavor.

Eliminating Borgia influence is important because you then gain access to local vendors, though this access isn’t immediate. The economy, an interesting but messy feature in last year’s installment, has been fleshed out in smart ways. As before, you must spend money to make money, but Brotherhood’s catalog contains a lot of big-ticket items. If you want access to blacksmiths, doctors, tailors, and so on, you first must purchase and renovate their shops. Not only does renovating an empty storefront give you access to supplies, but it also begins to generate income. As you bring in money, you eventually purchase landmarks, which cost a tidy sum. In addition, the PC version includes an online investment feature. By holding the space bar on the map screen, you can see where other players are investing their money. Investing in a popular business increases the amount of cash you earn from it, and you earn specialty items when you reach certain investment milestones. You also find such items (prayer beads, diamonds, jars of leeches) when looting corpses and treasure chests, and when tackling escaping pickpockets. These items can be offered to designated vendors in return for high-quality weapons, tougher armor, and the like.

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03.26
11

Super Monkey Ball for Nintendo 3DS (3DS)

by admin ·

Since they first rolled on to the video game scene a decade ago, monkeys in balls have participated in a huge variety of activities. Previous games in the series have had dozens of things for the plucky primates to do, yet Super Monkey Ball 3D has only three modes. The best of the bunch is the series staple, Monkey Ball, and steering your monkey through mazelike stages and collecting bananas is still good fun. The 3D visuals and the gyroscopic motion controls enhance the enjoyable action, and the difficulty ramps up nicely, though it never quite reaches the fiendish level of its predecessors. The other two modes are significantly less fun and hardly worth playing. The kart racing game (Monkey Race) is hamstrung by poor controls, and the simplistic, sluggish action of the four-person brawler (Monkey Fight) saps all the excitement out of slapping a monkey and seeing bananas fly out. This leaves Super Monkey Ball 3D woefully low on worthwhile content.

6305850NoneNo matter how many bananas these monkeys consume, it’s never enough.

Though you may have done it many times before, guiding a monkey in a ball around a tilting level is still a lot of fun. You control which way the platforms tilt to send your monkey rolling around holes, over hills, down ramps, and along narrow strips, trying to reach the goal before time runs out and collecting bananas as you go. The themed worlds each have nice visual flourishes, and playing in 3D causes the stages to stretch out before your eyes, spicing up the action with a nice sense of depth. Before you start each session, you can choose to use the circle pad or motion controls. With the latter option, you calibrate the system by leaving it on a flat surface for a few moments when prompted. If you do this, you’ll have to bow your head downward to look at the screen while you’re playing, which can get uncomfortable after a while. You can also try calibrating the system in a more upright position by holding it very still, and though you may experience some issues bringing your ball to a complete stop, this method can be much more comfortable.

After you get your positioning squared away, the intuitive motion controls work very well. Tilting the 3DS to tilt the world is a fun sensation, even though the motion controls don’t offer the precision of the circle pad. They also don’t support 3D visuals well because as you tilt the system, your perspective changes and the effect is lost. You can earn medals for completing each world with both control schemes, and even in the later levels, Monkey Ball never gets truly challenging. There are definitely some tough ones amid the 80 stages, but there aren’t any that will make you cringe with trepidation the way past games in the series may have been able to do.

Unfortunately, you will cringe at the thought of playing the other two modes–Monkey Race and Monkey Fight. The first is a kart racing game, complete with fanciful tracks and goofy power-ups. Each race has eight competitors, and up to four can be players linked by a local wireless connection (multi-card and download play are supported). The nine tracks across three worlds start off dull and straightforward but become more and more complex as you progress. Some of the attempts at complexity are misguided, however. Levels with a long dinosaur spine and floating sections of roadway both have drop-offs that are very hard to foresee, making you resort to memorization rather than reflexes. And even your reflexes can’t always be trusted because of the mercurial speed dynamics. On-track hazards slow you down too much, while drafting behind other players makes you speed up too quickly. There isn’t a good balance of speeds, so you never really get comfortable behind the wheel.

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03.22
11

Major League Baseball 2K11 (Wii)

by admin ·

The Nintendo Wii edition of the Major League Baseball 2K series remains an afterthought. Improvements seen the past two years in the Xbox 360 and PlayStation 3 versions of the hardball franchise have been all but ignored on the Wii. So, MLB 2K11 is a shallow, ugly rehash of MLB 2K10 that brings nothing new to the table except a kiddie Arcade mode guaranteed to bore all but the least discriminating baseball fans.

Major League Baseball 2K11screenshot
Pitching, like batting, isn’t much fun.

Just like last year, MLB 2K11 for the Wii is a feeble copy of the game’s bigger brothers released for the Xbox 360 and the PS3. All of the headline-grabbing features in those editions of the game have been left out here. So there is no My Player mode, where you role-play your way from AA ball to the glitz of the big leagues. There is no online support, either, for one-off matches or tournaments or leagues. There are no online-updated Dynamic Player Ratings, which is the new Xbox 360/PS3 system introduced to track performances this year in the real major leagues. You get nothing but bare-bones arcade baseball here, courtesy of Exhibition games, Franchise Play, Tournaments, a Home-Run Derby, and the new Mini-Diamond mode for multiplayer. However, games in this latter mode consist of nothing but monotonous slugfests because everything has been cranked up to make for a purely arcade experience. The only possible appeal comes from the wacky backdrops, as your stadiums are now located in the midst of odd locales like a circus and outer space. All but the youngest players will see their interest wane here after no more than a few games.

Controls remain the lone aspect of the MLB 2K series that stands out on the Wii. Total Control pitching and hitting continues to use the motion-sensing Wii Remote and nunchuk. As before, you flick the remote from side to side to bat and flick the remote overhand to pitch. Both work reasonably well, although you don’t need much effort to mimic swinging the lumber or making fastballs and cutters. The pitcher-batter confrontation loses a lot of its luster here due to the simplicity of the controls, which barely touch on the intricacy involved when actually taking to the mound or stepping into the batter’s box. Hitting, for instance, is all about timing. There is no aiming involved at all, which means that you can launch a moon shot with a mere twist of the wrist. There is still no support for the Wii MotionPlus dongle, either; this nifty little device has allowed other Wii sports games, such as Tiger Woods and NHL Slapshot, to reach new heights of realism when it comes to tracking controller movements. In the end, you’re likely to find the motion controls unnecessary and just play the game as a typical arcade-baseball button pusher.

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03.18
11

Major League Baseball 2K11 (PlayStation 3)

by admin ·

It’s often hard to tell the difference between one year’s MLB 2K and the next. Just about every aspect of this year’s 2K Sports take on the national pastime is the same as last year’s 2K Sports take on the national pastime. Some minor improvements on the field make for more realistic games, the player-ratings system has been upgraded, a new throwing meter is used when fielding, and some of the visuals have been fine-tuned. But other than that, this is just a baby step forward for the series.

Major League Baseball 2K11screenshot
Chicks dig the long ball, men fear the beard.

With all that said, MLB 2K11 is still a very good baseball game. This new game rehashes everything that made last year’s edition perhaps the best in the history of the series. Modes of play have been carried over with few noteworthy changes. My Player mode still lets you create a pro and role-play him from AA to the majors, earning skill points through being able to take part in every at-bat, pitch, and fielding attempt. Little work has been done to improve depth, though. In-game challenges are pretty much the same. Skill advancement is the same. Even the generic career advice offered on the menu screen is the same. It’s now a little harder to make it to the bigs, due to added criteria like having to achieve ratings in a range of specific skill categories before getting a phone call. Just knocking the cover off the ball for a few weeks isn’t good enough anymore. Skill points are freely handed out for about everything you do in games, however, so even with these added hurdles, it isn’t all that arduous to make it to the show.

Franchise mode still lets you take over an entire team and try to get deep into October for years into the future. A few adjustments have been made, mainly to injury tracking; players can now come down with minor nagging problems that reduce their effectiveness. You now need to make more managerial decisions, deciding whether your starter at 85 percent is a better bet than his backup at full health. MLB Today mode lets you track the real pros and play games day by day as the season progresses from spring training through the World Series. Other standard options let you get into exhibitions, online matches and leagues, a home-run derby, training competitions, and so on. The overall feature package is identical to last year, so if you’re familiar with the series, you know exactly what to expect. About the only noteable upgrade is stable and almost lag-free online play (there is an almost imperceptible delay when batting on both the Xbox 360 and PlayStation 3, so you have to swing a split second earlier in comparison to taking cuts offline), which is a huge improvement over the matchmaking bugs that made it tough to find games a year ago.

Major League Baseball 2K11screenshot
Your dreams of putting on the pinstripes can finally come true. Warning: they’re the Florida Marlins pinstripes.

A handful of minor refinements combine to make the diamond action more realistic in MLB 2K11. At-bats have been tweaked in subtle ways to provide more authentic pitcher-batter showdowns. It’s easier to read pitches this year in the batter’s box. AI pitchers are more authentic and can’t paint corners as robotically as they did last year. In other words, they throw more balls. As a result, you can work counts effectively, fight off tough pitches, and hang in there for walks. Running on the basepaths is also more accurate now. Last year, it was pretty much impossible to steal bases, or even move ahead on a hit and run without nailing a solid single or better. Now, it’s still tough, but it’s at least possible to swipe a bag every so often if you get a great jump. Pitching pretty much stays the course. Twirling and twisting the right stick to throw different pitches remains as accurate and innovative as ever. Pitchers respond a little more dramatically to pressure now, though, as the gamepad throbs and the cursor shakes with runners on. At times, this is a bit much, as when you see an experienced World Series winner like Josh Beckett practically having a nervous breakdown on the rubber after giving up a homer and a double in the first inning of a game in April.

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03.18
11

Major League Baseball 2K11 (Xbox 360)

by admin ·

It’s often hard to tell the difference between one year’s MLB 2K and the next. Just about every aspect of this year’s 2K Sports take on the national pastime is the same as last year’s 2K Sports take on the national pastime. Some minor improvements on the field make for more realistic games, the player-ratings system has been upgraded, a new throwing meter is used when fielding, and some of the visuals have been fine-tuned. But other than that, this is just a baby step forward for the series.

6304198The low camera angle makes him look like a real giant.None

With all that said, MLB 2K11 is still a very good baseball game. This new game rehashes everything that made last year’s edition perhaps the best in the history of the series. Modes of play have been carried over with few noteworthy changes. My Player mode still lets you create a pro and role-play him from AA to the majors, earning skill points through being able to take part in every at-bat, pitch, and fielding attempt. Little work has been done to improve depth, though. In-game challenges are pretty much the same. Skill advancement is the same. Even the generic career advice offered on the menu screen is the same. It’s now a little harder to make it to the bigs, due to added criteria like having to achieve ratings in a range of specific skill categories before getting a phone call. Just knocking the cover off the ball for a few weeks isn’t good enough anymore. Skill points are freely handed out for about everything you do in games, however, so even with these added hurdles, it isn’t all that arduous to make it to the show.

Franchise mode still lets you take over an entire team and try to get deep into October for years into the future. A few adjustments have been made, mainly to injury tracking; players can now come down with minor nagging problems that reduce their effectiveness. You now need to make more managerial decisions, deciding whether your starter at 85 percent is a better bet than his backup at full health. MLB Today mode lets you track the real pros and play games day by day as the season progresses from spring training through the World Series. Other standard options let you get into exhibitions, online matches and leagues, a home-run derby, training competitions, and so on. The overall feature package is identical to last year, so if you’re familiar with the series, you know exactly what to expect. About the only notable upgrade is stable and almost lag-free online play (there is an almost imperceptible delay when batting on both the Xbox 360 and PlayStation 3, so you have to swing a split second earlier in comparison to taking cuts offline), which is a huge improvement over the matchmaking bugs that made it tough to find games a year ago.

Major League Baseball 2K11screenshot
If you hit the ball into the giant soda bottle, it’s 10 runs. If you hit it into the giant glove, it’s 10 outs. Or not.

A handful of minor refinements combine to make the diamond action more realistic in MLB 2K11. At-bats have been tweaked in subtle ways to provide more authentic pitcher-batter showdowns. It’s easier to read pitches this year in the batter’s box. AI pitchers are more authentic and can’t paint corners as robotically as they did last year. In other words, they throw more balls. As a result, you can work counts effectively, fight off tough pitches, and hang in there for walks. Running on the basepaths is also more accurate now. Last year, it was pretty much impossible to steal bases, or even move ahead on a hit and run without nailing a solid single or better. Now, it’s still tough, but it’s at least possible to swipe a bag every so often if you get a great jump. Pitching pretty much stays the course. Twirling and twisting the right stick to throw different pitches remains as accurate and innovative as ever. Pitchers respond a little more dramatically to pressure now, though, as the gamepad throbs and the cursor shakes with runners on. At times, this is a bit much, as when you see an experienced World Series winner like Josh Beckett practically having a nervous breakdown on the rubber after giving up a homer and a double in the first inning of a game in April.

Next page

03.18
11

Shogun 2: Total War (PC)

by admin ·

When the first Shogun: Total War came out, its real-time battles made you feel like you were playing through the epic battle scenes from one of Akira Kurosawa’s samurai films. Shogun 2 is like playing through a new, remastered edition of that game, complete with both the character dramas and the enormous battles. Merging beautiful graphics, scheming generals, improved multiplayer options, and deep strategic gameplay with countless small details that imbue it with historical flavor and drama, Shogun 2 is one of the most captivating strategy games ever made.

Shogun 2: Total Warscreenshot
SJM seeks SJF. Interests must include poetry, strategy, and the wedge formation.

Like the previous Total War games, Shogun 2 combines a turn-based strategy mode with tactical, real-time battles. The turn-based portion of the game takes place on a gorgeous strategic map that, although limited to the country of Japan (minus Hokkaido), feels every bit as epic as the continent-spanning maps of previous iterations in the series. It is on this magnificent 60-province map of Japan that you make all of your strategic decisions, manage your dynasty, research technologies, build improvements like roads and farms, and direct your armies. When an army engages in combat, you can either use the auto-resolve feature or fight things out in fantastic real-time battles. The goal during real-time battles is to route the enemy army as an attacker and hold out as a defender. Either way, you have to make intelligent use of terrain and unit abilities, keep your flank adequately protected, and do your best to sap the enemy units’ morale before they can get the upper hand.

Shogun 2′s turn-based single-player campaign stands on its own merits as an excellent strategy game. You play as an ambitious daimyo, or leader, of one of the 10 most powerful clans in Japan. Each clan has unique strengths that you have to master if you plan to capture Kyoto, the nation’s capital city, and unify Japan as its new shogun. For instance, the Chosokabe have superior bow infantry, while the Mori are master shipwrights, and the Hojo get building construction bonuses. The choice of clan is an easy one compared to the many difficult decisions you have to make during the campaign. One example is the allocation of your research efforts, which must be carefully divided between the chi and Bushido arts (the civilian and military tech trees, respectively). A strong economy based on chi is needed to pay for a powerful army’s upkeep, but a narrowly focused autocrat, however enlightened, may be overrun by a militaristic brute. Furthermore, sound economic planning is necessary for success. Your economic potential and buildable units are limited by the types of buildings in your provinces. The size of a province’s castle determines the number of possible buildings that may be constructed there. Since larger castles consume more food, you have to carefully plan your upgrades lest you inadvertently cause mass starvation. Temporary prosperity is possible through honorable trade relations with other clans, but these arrangements rarely last.

Shogun 2: Total Warscreenshot
By law, all Japanese generals must be exceptional orators.

Such concerns coupled with the constant barrage of special events and natural disasters are problematic enough, but the tricky issue of religion is added to this explosive mix. Allowing Nanban, or European, merchants into your cities lets you field units with powerful matchlock firearms, but it also opens up your homogeneous Buddhist society to Christian influences. The growing Christian population has to be either appeased or subdued in some manner. One solution is for the clan to convert to Christianity to unlock powerful European cannons or carracks, but this would outrage the Buddhist population and bring dishonor to the daimyo. The best course of action is to ensure that the majority of the populace follows the daimyo’s faith whether through conversion or isolationism. Angry religious minorities are an Achilles’ heel for any daimyo, so religious and secular grievances must be kept to a minimum lest bloody rebellions ruin your chances of becoming shogun.

In Shogun 2, generals add another level of strategy, as well as some much-appreciated drama. Generals have always been important for maintaining troop morale in the Total War series, but they’ve never had as much character as in Shogun 2. For starters, generals now have a loyalty rating, and one could conceivably turn on you, especially if his overambitious wife is feeding him poisonous ideas. As a result, you need to find some way to keep them loyal. You might give them important positions in the clan, or bring them into your family through marriage or adoption (which works even if the general is only slightly younger than the daimyo). For example, a general’s loyalty improves immensely once he has been entrusted with the clan’s finances. It is vitally important to keep generals around for as long as possible because their combat experience can be used to gain a variety of new skills and followers for the clan’s benefit. For instance, you could increase a general’s poetry skill, giving your clan a research bonus and opening up the path for your general to become a “living treasure” capable of bringing unrestrained jubilation to any province he passes through. Alternatively, you may mold a general into a feared tyrant, an expert at siege warfare, or a near invincible legendary warrior. The general’s retinue, which is increased every few levels, is equally diverse.

Shogun 2: Total Warscreenshot
Keep an eye on the weather because adverse conditions can cost lives.

His retainers can be people, like a samurai master who gives a melee bonus to all units; animals, such as a lovable monkey; or even inanimate objects, like a Go board, which increases the general’s command ability. These are all in addition to random traits that generals pick up during battles or through marriage. The “fecund wife” trait, which ensures that a general sires many children, is particularly useful for daimyos since they need heirs to carry on their legacy after death. The daimyo’s male children will grow up to become fairly loyal generals, so you want to be blessed with a large brood. In addition to the generals, all special characters, such as the metsuke (inspectors), monks, ninjas, and geisha, gain experience points, skill traits, and a retinue. A Christian missionary, for example, can learn to become a scholar and aid his clan’s chi research, or he can focus his efforts toward proselytizing for Christian faith with the help of his retinue of church notaries and Japanese converts.

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02.20
11

Toshiba Satellite C655D-S5130

by admin ·

There’s a common conception in laptop purchasing that the best values to be had on the bottom end tend to lie in the “doorbuster” 15-incher. We’ve seen these laptops advertised during holiday shopping seasons and in store circulars–they’re big, cheap, and they usually feature severely underpowered processors.

The Toshiba Satellite C655D-S5130 is notable because the processor it carries is one of the new AMD Fusion APUs (AMD’s term for a combo CPU/GPU), a platform we’ve previously only seen on 11.6-inch ultraportables such as the HP Pavilion dm1 and the Lenovo ThinkPad x120e. The C-series is Toshiba’s ultrabudget line, a generic black-box-type laptop with sometimes-decent specs. Priced at $398, the C655D-S5130 seems at first glance like an intriguing new bargain. And yet it isn’t: that AMD processor isn’t an E-350 like we saw on those 11-inchers; instead, it’s a lower-powered E-240.

We reviewed the Toshiba Satellite C655-S5049 in last year’s summer retail round-up of laptops, toting a Celeron 900 CPU for only $349. That configuration had 1GB less RAM than this AMD Fusion variant, but it outperformed the C655D-S5130 in our benchmark tests, despite being less expensive over half a year ago. This configuration’s upgraded AMD graphics add a little more to the equation, but even they underperform. They’re not suitable for gaming, and even underwhelm a little when running Flash-based streaming video.

Yes, this is a bargain-basement machine–but you get what you pay for. This Toshiba Satellite is, at best, a lateral move from those cheapie models you’ve seen advertised in circulars for years. Not much more, and in a few instances, even a little bit less.

The Toshiba Satellite C-series is a budget laptop, but even considering that, it’s remarkably pedestrian and generic-looking from a design standpoint. The all-matte-black exterior and interior, molded in a patterned grid texture, just feels cheap compared to Toshiba’s higher-end models. Plain black speaker grilles above the flat keyboard, a thick overall case design, and a distressing amount of flex on the sides and at the seams along the front edge of the palmrest make this laptop uninspiring to behold.

The nearly edge-to-edge keyboard and full number pad do make the most of the available space, but the flat keyboard’s mushy keys ruin what otherwise could have been a better experience. Despite the ample room, the matte inset multitouch touch pad is small, and isn’t even as wide as the thick, round dual buttons below it. The multitouch Elan software installed on our C655D-S5130 lacks the same diverse gesture vocabulary of higher-end Synaptics touch pads, and the surface area is too small to easily maneuver with average adult-size fingers.

The large, bright 15.6-inch inset glossy LCD screen is what probably brought you to consider the C655D-S5130 in the first place over smaller laptops. The screen is easy on the eyes, but at 1,366×768-pixel native resolution, images and text can get a little pixelated up close. At the same time, most 15-inch laptops have the same resolution, especially at this price. Videos were very watchable on the C665′s display, but viewing angles were limited before the picture quality rapidly diminished.

Stereo speakers hidden behind grilles above the keyboard offer volume decently crisp enough for watching movies or playing games, but they didn’t attain a very high volume for a laptop this size. The standard Webcam offers middle-of-the-road picture quality for basic Web chat, but don’t expect wonders.

You shouldn’t expect any bells and whistles on the entry-level config in a budget laptop line, and needless to say, this laptop has none. No Bluetooth, not even HDMI. This is nearly as bare-bones as laptops get in the modern era.

Toshiba’s Satellite C650 series of laptops spans a wide gamut of configurations on the Toshiba Web site, ranging in price from our unit’s $398 to around $600. Processors include a rogue’s gallery of budget CPUs from AMD and Intel in all colors and flavors. There are AMD Fusion processors–both the E-240 and E-350–plus Intel Celerons, Pentiums, Core i3, AMD Phenoms, and more. If you’re considering the Satellite C650, you’d be well advised to browse all the available configurations on Toshiba’s Web site–when we checked at the time of this review, there were a whopping 32 varieties.

Deciding which budget processor to choose on a laptop, when so many options present themselves, becomes a daunting task. We haven’t tested all the CPU configurations on the C650 line, but we can at least report that the AMD E-240, the processor in this C655D-S5130, doesn’t live up to the promise we expected.

The E-250 is part of the AMD Fusion family of processors, which features semidiscrete graphics onboard. We’ve seen the deceptively similarly named E-350 in a variety of 11-inch budget ultraportables and have been pleasantly surprised with how well it performed. This E-240-equipped C650 isn’t the same story. In benchmark tests, the C655D-S5130 was markedly slower than its tiny 11-inch E-350 brethren in both single apps and multitasking. The C655DS5130, despite its larger size, is an inferior computer. It’s even significantly slower than the Intel Celeron 900 processor in the last C650 we reviewed, the C655-5049. (Incidentally, Celeron 900-toting C650 models are still available on Toshiba’s Web site, at prices starting around $449.)

We haven’t tested the E-350-equipped Satellite C650, but it should come closer to the performance seen on laptops such as the HP Pavilion dm1. We can’t know for sure, though, at this point. If you’re considering a Satellite C-series laptop, however, we’d strongly suggest you pony up a few more dollars and consider, at least, the Satellite C655D-S5139, which includes the improved AMD E-350 processor for $449.

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02.17
11

Hard Corps: Uprising (Xbox 360)

by admin ·

Like the series it’s based on, Hard Corps: Uprising is an unforgiving side-scrolling bulletfest designed to test your patience and your twitch reflexes. It looks like Contra. It plays like Contra. Actually, it is Contra…almost. This action-intensive 2D shooter dips heavily into the well of the classic shoot-’em-up series’ past for inspiration, going so far as to feature character and story tie-ins to Contra: Hard Corps on the Sega Genesis. If the unmistakable opening prog-metal guitar riff and the frenzy of bullets that erupt from the get-go aren’t a dead giveaway, the game’s sadistic difficulty should be enough to jog your memory. Uprising adds a fail-safe or two to make its brutal eight-stage gauntlet of unending death somewhat playable for newcomers, but this retro throwback should come with a coupon for a free session of anger management classes.

Hard Corps: Uprisingscreenshot
Got mad skills? Uprising’s brutal boss battles will put you in your place.

This spiritual prequel to the similarly titled 1994 Sega Genesis game casts you in the reprised role of Colonel Bahamut, a former villain who has now taken to battling an evil empire of clown-masked soldiers and mechanical drones run by a futuristic dictator. Aside from a cool anime intro sequence, the story unfolds in brief text snippets that serve as a simple distraction during the game’s lengthy loading screens. The Contra franchise has always been about raw arcade-style action, and Uprising doesn’t disappoint in that department. You’re dropped into the fray with guns blazing and offered immediate gratification as you run left and right, churning through droves of masked soldiers, flying robots, gun encampments, and nasty alien beasts. Familiar gun power-ups such as lasers, spread cannons, machine guns, rocket launchers, and flamethrowers help pleasantly speed foes to their graves. However, your own death rears its ugly head fast and frequently, even if you possess godlike reflexes. Some games are hard. Other games are ridiculously hard. Uprising’s harsh difficulty curve manages to wildly overshoot such paltry levels of sadism and ventures instead into the magical realm of the purely ridiculous.

Each of the game’s eight stages is lengthy and packed with minimal checkpoints and multiple boss battles. Successfully battling through the first level alone is a daunting task, and your threshold for anguish and frustration will determine which mode to play. Uprising’s default Arcade mode is strictly for Contra purists. With meager health, three lives, and very little in the way of extra abilities, it offers an undiluted experience–one that makes you want to hurl your console through the TV screen. Rising mode is much more manageable. While it starts you out with limited health, only a few lives, and some basic abilities, every kill you make earns you points that can be spent unlocking new power-ups that help you push deeper into the game. You can buy extra lives, additional continues, more health, dash maneuvers, speed enhancements, and other crucial boosts. These upgrades take some of the sting out of plowing through a tough level only to die at the stage’s last boss battle, since you keep your accumulated points until they’re spent. A certain amount of grinding is required early on, but unlocking perks makes it a little easier to progress. Going alone is far more arduous than tackling the game with a friend in local or online two-player co-op. Playing with a teammate cuts down on a portion of the frustration. Having an extra gun on your side is useful on its own, though some of the trickier platforming stages later in the game require careful communication and near-perfect timing for both players to make it through in one piece.

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